@frozen
public struct UniformFloatingPointDistribution<T: BinaryFloatingPoint>: RandomDistribution
where T.RawSignificand: FixedWidthInteger
Tuyên ngôn
public let lowerBound: T
Tuyên ngôn
public let upperBound: T
Tuyên ngôn
public init(lowerBound: T = 0, upperBound: T = 1)
Tuyên ngôn
public func next<G>(using rng: inout G) -> T where G : RandomNumberGenerator