tfg.rendering.camera.orthographic.ray
    
    
       
    
    
      
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Computes the 3d ray for a 2d point (the z component of the ray is 1).
tfg . rendering . camera . orthographic . ray ( 
    point_2d :  type_alias . TensorLike ,  name :  str  =  'orthographic_ray' 
)  ->  tf . Tensor 
 
Computes the 3d ray \((r_x, r_y, 1)\) for a 2d point \((x', y')\) on the
image plane. For an orthographic camera the rays are constant over the image
plane with
\[
\begin{matrix}
r_x = 0, & r_y = 0, & z = 1.
\end{matrix}
\]
Note:  In the following, A1 to An are optional batch dimensions.  
 
Args  
point_2d 
 
A tensor of shape [A1, ..., An, 2], where the last dimension
represents a 2d point.
 
 
name 
 
A name for this op that defaults to "orthographic_ray".
 
 
 
Returns  
A tensor of shape [A1, ..., An, 3], where the last dimension represents
a 3d ray.
 
 
 
Raises  
ValueError 
 
If the shape of point_2d is not supported.
 
 
  
  
 
  
    
    
      
       
    
    
  
  
 
  Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License , and code samples are licensed under the Apache 2.0 License . For details, see the Google Developers Site Policies . Java is a registered trademark of Oracle and/or its affiliates.
  Last updated 2022-10-28 UTC.
 
 
  
  
  
    
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