Picks the best algorithm based on device, and scrambles seed into key and counter.
This op picks the best counter-based RNG algorithm based on device, and scrambles a shape-[2] seed into a key and a counter, both needed by the counter-based algorithm. The scrambling is opaque but approximately satisfies the property that different seed results in different key/counter pair (which will in turn result in different random numbers).
Public Methods
Inherited Methods
boolean |
equals(Object arg0)
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final Class<?> |
getClass()
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int |
hashCode()
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final void |
notify()
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final void |
notifyAll()
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String |
toString()
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final void |
wait(long arg0, int arg1)
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final void |
wait(long arg0)
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final void |
wait()
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Public Methods
public Output<?> counter ()
Counter for the counter-based RNG algorithm. Since counter size is algorithm-dependent, this output will be right-padded with zeros to reach shape uint64[2] (the current maximal counter size among algorithms).
public static StatelessRandomGetKeyCounterAlg create (Scope scope, Operand<T> seed)
Factory method to create a class wrapping a new StatelessRandomGetKeyCounterAlg operation.
Parameters
scope | current scope |
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seed | 2 seeds (shape [2]). |
Returns
- a new instance of StatelessRandomGetKeyCounterAlg