Randomly shuffles a tensor along its first dimension.
The tensor is shuffled along dimension 0, such that each `value[j]` is mapped to one and only one `output[i]`. For example, a mapping that might occur for a 3x2 tensor is:
[[1, 2],       [[5, 6],
  [3, 4],  ==>   [1, 2],
  [5, 6]]        [3, 4]]
 Nested Classes
| class | RandomShuffle.Options | Optional attributes for RandomShuffle | |
Constants
| String | OP_NAME | The name of this op, as known by TensorFlow core engine | 
Public Methods
| Output<T> | 
asOutput()
                
                   Returns the symbolic handle of the tensor. | 
| static <T extends TType> RandomShuffle<T> | 
create(Scope scope, Operand<T> value, Options... options)
                
                   Factory method to create a class wrapping a new RandomShuffle operation. | 
| Output<T> | 
output()
                
                   A tensor of same shape and type as `value`, shuffled along its first
 dimension. | 
| static RandomShuffle.Options | 
seed(Long seed)
                
               | 
| static RandomShuffle.Options | 
seed2(Long seed2)
                
               | 
Inherited Methods
Constants
public static final String OP_NAME
The name of this op, as known by TensorFlow core engine
Public Methods
public Output<T> asOutput ()
Returns the symbolic handle of the tensor.
Inputs to TensorFlow operations are outputs of another TensorFlow operation. This method is used to obtain a symbolic handle that represents the computation of the input.
public static RandomShuffle<T> create (Scope scope, Operand<T> value, Options... options)
Factory method to create a class wrapping a new RandomShuffle operation.
Parameters
| scope | current scope | 
|---|---|
| value | The tensor to be shuffled. | 
| options | carries optional attributes values | 
Returns
- a new instance of RandomShuffle
public Output<T> output ()
A tensor of same shape and type as `value`, shuffled along its first dimension.
public static RandomShuffle.Options seed (Long seed)
Parameters
| seed | If either `seed` or `seed2` are set to be non-zero, the random number generator is seeded by the given seed. Otherwise, it is seeded by a random seed. | 
|---|
public static RandomShuffle.Options seed2 (Long seed2)
Parameters
| seed2 | A second seed to avoid seed collision. | 
|---|