공개 정적 최종 클래스 ResourceHandleProto.Builder
Protocol buffer representing a handle to a tensorflow resource. Handles are not valid across executions, but can be serialized back and forth from within a single run.Protobuf 유형
tensorflow.ResourceHandleProto
공개 방법
ResourceHandleProto.Builder | addAllDtypesAndShapes (Iterable<? 확장 ResourceHandleProto.DtypeAndShape > 값) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | addDtypesAndShapes ( ResourceHandleProto.DtypeAndShape.Builder builderForValue) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | addDtypesAndShapes ( ResourceHandleProto.DtypeAndShape 값) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | addDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape 값) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | addDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape.Builder builderForValue) Data types and shapes for the underlying resource. |
ResourceHandleProto.DtypeAndShape.Builder | addDtypesAndShapesBuilder (정수 인덱스) Data types and shapes for the underlying resource. |
ResourceHandleProto.DtypeAndShape.Builder | addDtypesAndShapesBuilder () Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | addRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor 필드, 개체 값) |
리소스핸들프로토 | 짓다 () |
리소스핸들프로토 | 빌드부분 () |
ResourceHandleProto.Builder | 분명한 () |
ResourceHandleProto.Builder | 클리어컨테이너 () Container in which this resource is placed. |
ResourceHandleProto.Builder | 클리어디바이스 () Unique name for the device containing the resource. |
ResourceHandleProto.Builder | ClearDtypesAndShapes () Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | ClearField (com.google.protobuf.Descriptors.FieldDescriptor 필드) |
ResourceHandleProto.Builder | 클리어해시코드 () Hash code for the type of the resource. |
ResourceHandleProto.Builder | 클리어메이비타입이름 () For debug-only, the name of the type pointed to by this handle, if available. |
ResourceHandleProto.Builder | 클리어이름 () Unique name of this resource. |
ResourceHandleProto.Builder | ClearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof) |
ResourceHandleProto.Builder | 클론 () |
끈 | get컨테이너 () Container in which this resource is placed. |
com.google.protobuf.ByteString | getContainerBytes () Container in which this resource is placed. |
리소스핸들프로토 | |
최종 정적 com.google.protobuf.Descriptors.Descriptor | |
com.google.protobuf.Descriptors.Descriptor | |
끈 | getDevice () Unique name for the device containing the resource. |
com.google.protobuf.ByteString | getDeviceBytes () Unique name for the device containing the resource. |
ResourceHandleProto.DtypeAndShape | getDtypesAndShapes (정수 인덱스) Data types and shapes for the underlying resource. |
ResourceHandleProto.DtypeAndShape.Builder | getDtypesAndShapesBuilder (정수 인덱스) Data types and shapes for the underlying resource. |
목록< ResourceHandleProto.DtypeAndShape.Builder > | getDtypesAndShapesBuilderList () Data types and shapes for the underlying resource. |
정수 | getDtypesAndShapesCount () Data types and shapes for the underlying resource. |
목록< ResourceHandleProto.DtypeAndShape > | getDtypesAndShapesList () Data types and shapes for the underlying resource. |
ResourceHandleProto.DtypeAndShapeOrBuilder | getDtypesAndShapesOrBuilder (정수 인덱스) Data types and shapes for the underlying resource. |
목록<? ResourceHandleProto.DtypeAndShapeOrBuilder 확장 > | getDtypesAndShapesOrBuilderList () Data types and shapes for the underlying resource. |
긴 | getHashCode () Hash code for the type of the resource. |
끈 | getMaybeTypeName () For debug-only, the name of the type pointed to by this handle, if available. |
com.google.protobuf.ByteString | getMaybeTypeNameBytes () For debug-only, the name of the type pointed to by this handle, if available. |
끈 | getName () Unique name of this resource. |
com.google.protobuf.ByteString | getNameBytes () Unique name of this resource. |
최종 부울 | 초기화됨 () |
ResourceHandleProto.Builder | mergeFrom (com.google.protobuf.다른 메시지 보내기) |
ResourceHandleProto.Builder | mergeFrom (com.google.protobuf.CodedInputStream 입력, com.google.protobuf.ExtensionRegistryLite ExtensionRegistry) |
최종 ResourceHandleProto.Builder | mergeUnknownFields (com.google.protobuf.UnknownFieldSet 알려지지 않은Fields) |
ResourceHandleProto.Builder | RemoveDtypesAndShapes (int 인덱스) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | setContainer (문자열 값) Container in which this resource is placed. |
ResourceHandleProto.Builder | setContainerBytes (com.google.protobuf.ByteString 값) Container in which this resource is placed. |
ResourceHandleProto.Builder | setDevice (문자열 값) Unique name for the device containing the resource. |
ResourceHandleProto.Builder | setDeviceBytes (com.google.protobuf.ByteString 값) Unique name for the device containing the resource. |
ResourceHandleProto.Builder | setDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape.Builder builderForValue) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | setDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape 값) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | setField (com.google.protobuf.Descriptors.FieldDescriptor 필드, 개체 값) |
ResourceHandleProto.Builder | setHashCode (긴 값) Hash code for the type of the resource. |
ResourceHandleProto.Builder | setMaybeTypeName (문자열 값) For debug-only, the name of the type pointed to by this handle, if available. |
ResourceHandleProto.Builder | setMaybeTypeNameBytes (com.google.protobuf.ByteString 값) For debug-only, the name of the type pointed to by this handle, if available. |
ResourceHandleProto.Builder | setName (문자열 값) Unique name of this resource. |
ResourceHandleProto.Builder | setNameBytes (com.google.protobuf.ByteString 값) Unique name of this resource. |
ResourceHandleProto.Builder | setRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor 필드, int 인덱스, 개체 값) |
최종 ResourceHandleProto.Builder | setUnknownFields (com.google.protobuf.UnknownFieldSet UnknownFields) |
상속된 메서드
공개 방법
공개 ResourceHandleProto.Builder addAllDtypesAndShapes (Iterable<? 확장 ResourceHandleProto.DtypeAndShape > 값)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder addDtypesAndShapes ( ResourceHandleProto.DtypeAndShape.Builder builderForValue)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder addDtypesAndShapes ( ResourceHandleProto.DtypeAndShape 값)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder addDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape 값)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder addDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape.Builder builderForValue)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.DtypeAndShape.Builder addDtypesAndShapesBuilder (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.DtypeAndShape.Builder addDtypesAndShapesBuilder ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
public ResourceHandleProto.Builder addRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor 필드, 개체 값)
공개 ResourceHandleProto.Builder 클리어컨테이너 ()
Container in which this resource is placed.
string container = 2;
공개 ResourceHandleProto.Builder 클리어디바이스 ()
Unique name for the device containing the resource.
string device = 1;
공개 ResourceHandleProto.Builder ClearDtypesAndShapes ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder ClearHashCode ()
Hash code for the type of the resource. Is only valid in the same device and in the same execution.
uint64 hash_code = 4;
공개 ResourceHandleProto.Builder ClearMaybeTypeName ()
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 문자열 getContainer ()
Container in which this resource is placed.
string container = 2;
공개 com.google.protobuf.ByteString getContainerBytes ()
Container in which this resource is placed.
string container = 2;
공개 정적 최종 com.google.protobuf.Descriptors.Descriptor getDescriptor ()
공개 com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()
공개 문자열 getDevice ()
Unique name for the device containing the resource.
string device = 1;
공개 com.google.protobuf.ByteString getDeviceBytes ()
Unique name for the device containing the resource.
string device = 1;
공개 ResourceHandleProto.DtypeAndShape getDtypesAndShapes (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.DtypeAndShape.Builder getDtypesAndShapesBuilder (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 목록< ResourceHandleProto.DtypeAndShape.Builder > getDtypesAndShapesBuilderList ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 int getDtypesAndShapesCount ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 목록< ResourceHandleProto.DtypeAndShape > getDtypesAndShapesList ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.DtypeAndShapeOrBuilder getDtypesAndShapesOrBuilder (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 목록<? ResourceHandleProto.DtypeAndShapeOrBuilder > getDtypesAndShapesOrBuilderList ()를 확장합니다.
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 긴 getHashCode ()
Hash code for the type of the resource. Is only valid in the same device and in the same execution.
uint64 hash_code = 4;
공개 문자열 getMaybeTypeName ()
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 com.google.protobuf.ByteString getMaybeTypeNameBytes ()
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 문자열 getName ()
Unique name of this resource.
string name = 3;
공개 com.google.protobuf.ByteString getNameBytes ()
Unique name of this resource.
string name = 3;
공개 최종 부울 isInitialized ()
공개 ResourceHandleProto.Builder mergeFrom (com.google.protobuf.CodedInputStream 입력, com.google.protobuf.ExtensionRegistryLite ExtensionRegistry)
던지기
IO예외 |
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공개 최종 ResourceHandleProto.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSet UnknownFields)
공개 ResourceHandleProto.Builder 제거DtypesAndShapes (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공용 ResourceHandleProto.Builder setContainer (문자열 값)
Container in which this resource is placed.
string container = 2;
공개 ResourceHandleProto.Builder setContainerBytes (com.google.protobuf.ByteString 값)
Container in which this resource is placed.
string container = 2;
공용 ResourceHandleProto.Builder setDevice (문자열 값)
Unique name for the device containing the resource.
string device = 1;
공개 ResourceHandleProto.Builder setDeviceBytes (com.google.protobuf.ByteString 값)
Unique name for the device containing the resource.
string device = 1;
공개 ResourceHandleProto.Builder setDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape.Builder builderForValue)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder setDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape 값)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
public ResourceHandleProto.Builder setField (com.google.protobuf.Descriptors.FieldDescriptor 필드, 개체 값)
공용 ResourceHandleProto.Builder setHashCode (긴 값)
Hash code for the type of the resource. Is only valid in the same device and in the same execution.
uint64 hash_code = 4;
공용 ResourceHandleProto.Builder setMaybeTypeName (문자열 값)
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 ResourceHandleProto.Builder setMaybeTypeNameBytes (com.google.protobuf.ByteString 값)
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 ResourceHandleProto.Builder setNameBytes (com.google.protobuf.ByteString 값)
Unique name of this resource.
string name = 3;