공개 정적 최종 클래스 ResourceHandleProto.Builder
Protocol buffer representing a handle to a tensorflow resource. Handles are not valid across executions, but can be serialized back and forth from within a single run.Protobuf 유형
tensorflow.ResourceHandleProto
공개 방법
ResourceHandleProto.Builder | addAllDtypesAndShapes (Iterable<? 확장 ResourceHandleProto.DtypeAndShape > 값) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | addDtypesAndShapes ( ResourceHandleProto.DtypeAndShape.Builder builderForValue) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | addDtypesAndShapes ( ResourceHandleProto.DtypeAndShape 값) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | addDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape 값) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | addDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape.Builder builderForValue) Data types and shapes for the underlying resource. |
ResourceHandleProto.DtypeAndShape.Builder | addDtypesAndShapesBuilder (정수 인덱스) Data types and shapes for the underlying resource. |
ResourceHandleProto.DtypeAndShape.Builder | addDtypesAndShapesBuilder () Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | addRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor 필드, 개체 값) |
리소스핸들프로토 | 짓다 () |
리소스핸들프로토 | 빌드부분 () |
ResourceHandleProto.Builder | 분명한 () |
ResourceHandleProto.Builder | 클리어컨테이너 () Container in which this resource is placed. |
ResourceHandleProto.Builder | 클리어디바이스 () Unique name for the device containing the resource. |
ResourceHandleProto.Builder | ClearDtypesAndShapes () Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | ClearField (com.google.protobuf.Descriptors.FieldDescriptor 필드) |
ResourceHandleProto.Builder | 클리어해시코드 () Hash code for the type of the resource. |
ResourceHandleProto.Builder | 클리어메이비타입이름 () For debug-only, the name of the type pointed to by this handle, if available. |
ResourceHandleProto.Builder | 클리어이름 () Unique name of this resource. |
ResourceHandleProto.Builder | ClearOneof (com.google.protobuf.Descriptors.OneofDescriptor oneof) |
ResourceHandleProto.Builder | 클론 () |
끈 | getContainer () Container in which this resource is placed. |
com.google.protobuf.ByteString | getContainerBytes () Container in which this resource is placed. |
리소스핸들프로토 | |
최종 정적 com.google.protobuf.Descriptors.Descriptor | |
com.google.protobuf.Descriptors.Descriptor | |
끈 | getDevice () Unique name for the device containing the resource. |
com.google.protobuf.ByteString | getDeviceBytes () Unique name for the device containing the resource. |
ResourceHandleProto.DtypeAndShape | getDtypesAndShapes (정수 인덱스) Data types and shapes for the underlying resource. |
ResourceHandleProto.DtypeAndShape.Builder | getDtypesAndShapesBuilder (정수 인덱스) Data types and shapes for the underlying resource. |
목록< ResourceHandleProto.DtypeAndShape.Builder > | getDtypesAndShapesBuilderList () Data types and shapes for the underlying resource. |
정수 | getDtypesAndShapesCount () Data types and shapes for the underlying resource. |
목록< ResourceHandleProto.DtypeAndShape > | getDtypesAndShapesList () Data types and shapes for the underlying resource. |
ResourceHandleProto.DtypeAndShapeOrBuilder | getDtypesAndShapesOrBuilder (정수 인덱스) Data types and shapes for the underlying resource. |
목록<? ResourceHandleProto.DtypeAndShapeOrBuilder 확장 > | getDtypesAndShapesOrBuilderList () Data types and shapes for the underlying resource. |
긴 | getHashCode () Hash code for the type of the resource. |
끈 | getMaybeTypeName () For debug-only, the name of the type pointed to by this handle, if available. |
com.google.protobuf.ByteString | getMaybeTypeNameBytes () For debug-only, the name of the type pointed to by this handle, if available. |
끈 | getName () Unique name of this resource. |
com.google.protobuf.ByteString | getNameBytes () Unique name of this resource. |
최종 부울 | 초기화됨 () |
ResourceHandleProto.Builder | mergeFrom (com.google.protobuf.다른 메시지 보내기) |
ResourceHandleProto.Builder | mergeFrom (com.google.protobuf.CodedInputStream 입력, com.google.protobuf.ExtensionRegistryLite ExtensionRegistry) |
최종 ResourceHandleProto.Builder | mergeUnknownFields (com.google.protobuf.UnknownFieldSet 알려지지 않은Fields) |
ResourceHandleProto.Builder | RemoveDtypesAndShapes (int 인덱스) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | setContainer (문자열 값) Container in which this resource is placed. |
ResourceHandleProto.Builder | setContainerBytes (com.google.protobuf.ByteString 값) Container in which this resource is placed. |
ResourceHandleProto.Builder | setDevice (문자열 값) Unique name for the device containing the resource. |
ResourceHandleProto.Builder | setDeviceBytes (com.google.protobuf.ByteString 값) Unique name for the device containing the resource. |
ResourceHandleProto.Builder | setDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape.Builder builderForValue) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | setDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape 값) Data types and shapes for the underlying resource. |
ResourceHandleProto.Builder | setField (com.google.protobuf.Descriptors.FieldDescriptor 필드, 개체 값) |
ResourceHandleProto.Builder | setHashCode (긴 값) Hash code for the type of the resource. |
ResourceHandleProto.Builder | setMaybeTypeName (문자열 값) For debug-only, the name of the type pointed to by this handle, if available. |
ResourceHandleProto.Builder | setMaybeTypeNameBytes (com.google.protobuf.ByteString 값) For debug-only, the name of the type pointed to by this handle, if available. |
ResourceHandleProto.Builder | setName (문자열 값) Unique name of this resource. |
ResourceHandleProto.Builder | setNameBytes (com.google.protobuf.ByteString 값) Unique name of this resource. |
ResourceHandleProto.Builder | setRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor 필드, int 인덱스, 개체 값) |
최종 ResourceHandleProto.Builder | setUnknownFields (com.google.protobuf.UnknownFieldSet UnknownFields) |
상속된 메서드
공개 방법
공개 ResourceHandleProto.Builder addAllDtypesAndShapes (Iterable<? 확장 ResourceHandleProto.DtypeAndShape > 값)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder addDtypesAndShapes ( ResourceHandleProto.DtypeAndShape.Builder builderForValue)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder addDtypesAndShapes ( ResourceHandleProto.DtypeAndShape 값)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder addDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape 값)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder addDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape.Builder builderForValue)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.DtypeAndShape.Builder addDtypesAndShapesBuilder (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.DtypeAndShape.Builder addDtypesAndShapesBuilder ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
public ResourceHandleProto.Builder addRepeatedField (com.google.protobuf.Descriptors.FieldDescriptor 필드, 개체 값)
공개 ResourceHandleProto.Builder 클리어컨테이너 ()
Container in which this resource is placed.
string container = 2;
공개 ResourceHandleProto.Builder 클리어디바이스 ()
Unique name for the device containing the resource.
string device = 1;
공개 ResourceHandleProto.Builder ClearDtypesAndShapes ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder ClearHashCode ()
Hash code for the type of the resource. Is only valid in the same device and in the same execution.
uint64 hash_code = 4;
공개 ResourceHandleProto.Builder ClearMaybeTypeName ()
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 문자열 getContainer ()
Container in which this resource is placed.
string container = 2;
공개 com.google.protobuf.ByteString getContainerBytes ()
Container in which this resource is placed.
string container = 2;
공개 정적 최종 com.google.protobuf.Descriptors.Descriptor getDescriptor ()
공개 com.google.protobuf.Descriptors.Descriptor getDescriptorForType ()
공개 문자열 getDevice ()
Unique name for the device containing the resource.
string device = 1;
공개 com.google.protobuf.ByteString getDeviceBytes ()
Unique name for the device containing the resource.
string device = 1;
공개 ResourceHandleProto.DtypeAndShape getDtypesAndShapes (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.DtypeAndShape.Builder getDtypesAndShapesBuilder (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 목록< ResourceHandleProto.DtypeAndShape.Builder > getDtypesAndShapesBuilderList ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 int getDtypesAndShapesCount ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 목록< ResourceHandleProto.DtypeAndShape > getDtypesAndShapesList ()
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.DtypeAndShapeOrBuilder getDtypesAndShapesOrBuilder (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 목록<? ResourceHandleProto.DtypeAndShapeOrBuilder > getDtypesAndShapesOrBuilderList () 를 확장합니다.
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 긴 getHashCode ()
Hash code for the type of the resource. Is only valid in the same device and in the same execution.
uint64 hash_code = 4;
공개 문자열 getMaybeTypeName ()
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 com.google.protobuf.ByteString getMaybeTypeNameBytes ()
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 문자열 getName ()
Unique name of this resource.
string name = 3;
공개 com.google.protobuf.ByteString getNameBytes ()
Unique name of this resource.
string name = 3;
공개 최종 부울 isInitialized ()
공개 ResourceHandleProto.Builder mergeFrom (com.google.protobuf.CodedInputStream 입력, com.google.protobuf.ExtensionRegistryLite ExtensionRegistry)
던지기
IO예외 |
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공개 최종 ResourceHandleProto.Builder mergeUnknownFields (com.google.protobuf.UnknownFieldSet UnknownFields)
공개 ResourceHandleProto.Builder 제거DtypesAndShapes (int 인덱스)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공용 ResourceHandleProto.Builder setContainer (문자열 값)
Container in which this resource is placed.
string container = 2;
공개 ResourceHandleProto.Builder setContainerBytes (com.google.protobuf.ByteString 값)
Container in which this resource is placed.
string container = 2;
공용 ResourceHandleProto.Builder setDevice (문자열 값)
Unique name for the device containing the resource.
string device = 1;
공개 ResourceHandleProto.Builder setDeviceBytes (com.google.protobuf.ByteString 값)
Unique name for the device containing the resource.
string device = 1;
공개 ResourceHandleProto.Builder setDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape.Builder builderForValue)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공개 ResourceHandleProto.Builder setDtypesAndShapes (int 인덱스, ResourceHandleProto.DtypeAndShape 값)
Data types and shapes for the underlying resource.
repeated .tensorflow.ResourceHandleProto.DtypeAndShape dtypes_and_shapes = 6;
공용 ResourceHandleProto.Builder setHashCode (긴 값)
Hash code for the type of the resource. Is only valid in the same device and in the same execution.
uint64 hash_code = 4;
공용 ResourceHandleProto.Builder setMaybeTypeName (문자열 값)
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 ResourceHandleProto.Builder setMaybeTypeNameBytes (com.google.protobuf.ByteString 값)
For debug-only, the name of the type pointed to by this handle, if available.
string maybe_type_name = 5;
공개 ResourceHandleProto.Builder setNameBytes (com.google.protobuf.ByteString 값)
Unique name of this resource.
string name = 3;