GPUOptions.Experimental.VirtualDevices

パブリック静的最終クラスGPUOptions.Experimental.VirtualDevices

 Configuration for breaking down a visible GPU into multiple "virtual"
 devices.
 
Protobuf 型tensorflow.GPUOptions.Experimental.VirtualDevices

ネストされたクラス

クラスGPUOptions.Experimental.VirtualDevices.Builder
 Configuration for breaking down a visible GPU into multiple "virtual"
 devices. 

定数

整数MEMORY_LIMIT_MB_FIELD_NUMBER
整数PRIORITY_FIELD_NUMBER

パブリックメソッド

ブール値
等しい(オブジェクトオブジェクト)
静的GPUOptions.Experimental.VirtualDevices
GPUOptions.Experimental.VirtualDevices
最終的な静的 com.google.protobuf.Descriptors.Descriptor
浮く
getMemoryLimitMb (int インデックス)
 Per "virtual" device memory limit, in MB.
整数
getMemoryLimitMbCount ()
 Per "virtual" device memory limit, in MB.
リスト<浮動小数点数>
getMemoryLimitMbList ()
 Per "virtual" device memory limit, in MB.
整数
getPriority (int インデックス)
 Priority values to use with the virtual devices.
整数
getPriorityCount ()
 Priority values to use with the virtual devices.
リスト<整数>
getPriorityList ()
 Priority values to use with the virtual devices.
整数
最終的な com.google.protobuf.UnknownFieldSet
整数
最終ブール値
静的GPUOptions.Experimental.VirtualDevices.Builder
静的GPUOptions.Experimental.VirtualDevices.Builder
GPUOptions.Experimental.VirtualDevices.Builder
静的GPUOptions.Experimental.VirtualDevices
parseDelimitedFrom (InputStream 入力)
静的GPUOptions.Experimental.VirtualDevices
parseDelimitedFrom (InputStream 入力、com.google.protobuf.ExtensionRegistryLite extensionRegistry)
静的GPUOptions.Experimental.VirtualDevices
parseFrom (ByteBuffer データ)
静的GPUOptions.Experimental.VirtualDevices
parseFrom (com.google.protobuf.CodedInputStream 入力、com.google.protobuf.ExtensionRegistryLite extensionRegistry)
静的GPUOptions.Experimental.VirtualDevices
parseFrom (ByteBuffer データ、com.google.protobuf.ExtensionRegistryLite extensionRegistry)
静的GPUOptions.Experimental.VirtualDevices
parseFrom (com.google.protobuf.CodedInputStream 入力)
静的GPUOptions.Experimental.VirtualDevices
parseFrom (byte[] データ、com.google.protobuf.ExtensionRegistryLite extensionRegistry)
静的GPUOptions.Experimental.VirtualDevices
parseFrom (com.google.protobuf.ByteString データ)
静的GPUOptions.Experimental.VirtualDevices
parseFrom (InputStream 入力、com.google.protobuf.ExtensionRegistryLite extensionRegistry)
静的GPUOptions.Experimental.VirtualDevices
parseFrom (com.google.protobuf.ByteString データ、com.google.protobuf.ExtensionRegistryLite extensionRegistry)
静的
GPUOptions.Experimental.VirtualDevices.Builder
空所
writeTo (com.google.protobuf.CodedOutputStream 出力)

継承されたメソッド

定数

パブリック静的最終整数MEMORY_LIMIT_MB_FIELD_NUMBER

定数値: 1

パブリック静的最終整数PRIORITY_FIELD_NUMBER

定数値: 2

パブリックメソッド

public booleanに等しい(オブジェクト obj)

public static GPUOptions.Experimental.VirtualDevices getDefaultInstance ()

public GPUOptions.Experimental.VirtualDevices getDefaultInstanceForType ()

public static Final com.google.protobuf.Descriptors.Descriptor getDescriptor ()

public float getMemoryLimitMb (int インデックス)

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public int getMemoryLimitMbCount ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

public List<Float> getMemoryLimitMbList ()

 Per "virtual" device memory limit, in MB. The number of elements in
 the list is the number of virtual devices to create on the
 corresponding visible GPU (see "virtual_devices" below).
 If empty, it will create single virtual device taking all available
 memory from the device.
 For the concept of "visible" and "virtual" GPU, see the comments for
 "visible_device_list" above for more information.
 
repeated float memory_limit_mb = 1;

公共getParserForType ()

public int getPriority (int インデックス)

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public int getPriorityCount ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public List<Integer> getPriorityList ()

 Priority values to use with the virtual devices. Use the cuda function
 cudaDeviceGetStreamPriorityRange to query for valid range of values for
 priority.
 On a P4000 GPU with cuda 10.1, the priority range reported was 0 for
 least priority and -1 for greatest priority.
 If this field is not specified, then the virtual devices will be
 created with the default. If this field has values set, then the size
 of this must match with the above memory_limit_mb.
 
repeated int32 priority = 2;

public int getSerializedSize ()

public Final com.google.protobuf.UnknownFieldSet getUnknownFields ()

public int hashCode ()

パブリック最終ブール値isInitialized ()

public static GPUOptions.Experimental.VirtualDevices parseDelimitedFrom (InputStream 入力)

投げる
IO例外

public static GPUOptions.Experimental.VirtualDevices parseDelimitedFrom (InputStream 入力、com.google.protobuf.ExtensionRegistryLite extensionRegistry)

投げる
IO例外

public static GPUOptions.Experimental.VirtualDevices parseFrom (ByteBuffer データ)

投げる
無効なプロトコルバッファ例外

public static GPUOptions.Experimental.VirtualDevices parseFrom (com.google.protobuf.CodedInputStream 入力、com.google.protobuf.ExtensionRegistryLite extensionRegistry)

投げる
IO例外

public static GPUOptions.Experimental.VirtualDevices parseFrom (ByteBuffer データ、com.google.protobuf.ExtensionRegistryLite extensionRegistry)

投げる
無効なプロトコルバッファ例外

public static GPUOptions.Experimental.VirtualDevices parseFrom (com.google.protobuf.CodedInputStream 入力)

投げる
IO例外

public static GPUOptions.Experimental.VirtualDevices parseFrom (byte[] データ、com.google.protobuf.ExtensionRegistryLite extensionRegistry)

投げる
無効なプロトコルバッファ例外

public static GPUOptions.Experimental.VirtualDevices parseFrom (com.google.protobuf.ByteString データ)

投げる
無効なプロトコルバッファ例外

public static GPUOptions.Experimental.VirtualDevices parseFrom (InputStream 入力、com.google.protobuf.ExtensionRegistryLite extensionRegistry)

投げる
IO例外

public static GPUOptions.Experimental.VirtualDevices parseFrom (com.google.protobuf.ByteString データ、com.google.protobuf.ExtensionRegistryLite extensionRegistry)

投げる
無効なプロトコルバッファ例外

パブリック静的パーサー()

public void writeTo (com.google.protobuf.CodedOutputStream 出力)

投げる
IO例外