interfaz estática pública GPUOptions.Experimental.VirtualDevicesOrBuilder
Subclases indirectas conocidas |
Métodos públicos
flotador abstracto | getMemoryLimitMb (índice int) Per "virtual" device memory limit, in MB. |
int abstracto | getMemoryLimitMbCount () Per "virtual" device memory limit, in MB. |
Lista abstracta <Float> | getMemoryLimitMbList () Per "virtual" device memory limit, in MB. |
int abstracto | getPriority (índice int) Priority values to use with the virtual devices. |
int abstracto | getPriorityCount () Priority values to use with the virtual devices. |
Lista abstracta <Intero> | getPriorityList () Priority values to use with the virtual devices. |
Métodos públicos
flotador abstracto público getMemoryLimitMb (índice int)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public abstract int getMemoryLimitMbCount ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
Lista pública abstracta <Float> getMemoryLimitMbList ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public abstract int getPriority (int index)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
public abstract int getPriorityCount ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
Lista pública abstracta <Integer> getPriorityList ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;