giao diện tĩnh công cộng GPUOptions.Experimental.VirtualDevicesOrBuilder
Các lớp con gián tiếp đã biết |
Phương pháp công khai
phao trừu tượng | getMemoryLimitMb (chỉ mục int) Per "virtual" device memory limit, in MB. |
int trừu tượng | getMemoryLimitMbCount () Per "virtual" device memory limit, in MB. |
Danh sách trừu tượng<Float> | getMemoryLimitMbList () Per "virtual" device memory limit, in MB. |
int trừu tượng | getPriority (chỉ mục int) Priority values to use with the virtual devices. |
int trừu tượng | getPriorityCount () Priority values to use with the virtual devices. |
Danh sách trừu tượng<Số nguyên> | getPriorityList () Priority values to use with the virtual devices. |
Phương pháp công khai
float trừu tượng công khai getMemoryLimitMb (chỉ mục int)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
tóm tắt công khai int getMemoryLimitMbCount ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
Danh sách tóm tắt công khai<Float> getMemoryLimitMbList ()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
tóm tắt công khai int getPriority (int chỉ mục)
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
tóm tắt công khai int getPriorityCount ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;
Danh sách tóm tắt công khai<Integer> getPriorityList ()
Priority values to use with the virtual devices. Use the cuda function cudaDeviceGetStreamPriorityRange to query for valid range of values for priority. On a P4000 GPU with cuda 10.1, the priority range reported was 0 for least priority and -1 for greatest priority. If this field is not specified, then the virtual devices will be created with the default. If this field has values set, then the size of this must match with the above memory_limit_mb.
repeated int32 priority = 2;